Thursday, 26 May 2016

PRA 5B Produce Written Material.

Script for the Game: 

LAST DREAMS                                         10/27/1590
LAST DREAMS
  FADE IN:
1 ALASKA’S CABIN – NIGHT

 ALASKA DROGTHAR, Pulls his hair backwards and keeps thinking
  to himself

ALASKA
               Why? Why this nightmare again and again?
               This keeps getting memories back, I need to
               Stop it.


2 ALASKA’S CABIN – DAY

  ALASKA, Looks at the window and sees a crow flying around

  his cabin.


ALASKA
                This crow again? Should I open the window?
  ALASKA, Opens the window and Crow enters the room.
  CROW, Shows a mysterious message to Alaska.
CROW
                *Caw* *Caw* *Caw*


ALASKA
                What wrong buddy?
ALASKA, Gently strokes the crow and takes the message.
CROW
                *Caw* “I hope he notices the Aura Spell” *Caw*



ALASKA
                 I have heard this poem before, Father wrote      
                 this poem but I know nothing since they went   
                 on mission after she resurrected.


KNOCKING SOUNDS ARE HEARD.
ALASKA OPENS THE DOOR AND A PRIEST IS SHOWN.



RAGNOHR THE PRIEST
                  The King wants to talk to you, They still
                  alive and you are the only one who can save 
                  us from the end of the world.


ALASKA
                  “It seems everything starts again” 


This is a piece of Script for my game, it sets the principal cinematic and the first part of the game in which everything starts. 



Leaflet for the controls: 

This is the Leaflet for the principal controls and the brief explanation of my game Last Dreams. 


              


































Review of last dreams:


Rating -  7/10:

Let’s start with the mechanical gameplay,
It is very intense and to be honest the difficultness of the bosses and sub-bosses is really hard, but that’s what makes it special and the intrigue for it is really high.

Gameplay:
The gameplay overall is great, but it always has positive points and negative ones.
A really positive point is the art-style,
 Controls:
What makes the controls good is how different they are compared to other games.
The combination for combos is a bit difficult but makes interesting which add a positive point to it.
The negative point is that being really different then other games the accommodation happens later, which mean people don't really get used to it at the first.

Overall it keeps the player in the game and ambient which is incredible which good graphics to go with, it is a big change withing controls which makes it interesting. 

Image of Gameplay:













Summary: 




This shows how to Proof Read work while I was creating the review. 
For this action you just have to right click and select the valid/correct word. 

Stylistic Codes: 


By looking at the images from the Gameplay and the Leaflet you can see the Images and how the style is, it is a simple style but intriguing.
Keeps the interest of the customer/player.  













Mode of Address: 

The way my work has been done is to represent Medieval (Fiction).
When people see Witch Hunting and Witchcraft they think about Fictional Medieval times. 
When you set Medieval and Witch Hunting you think about battles either using Magic or/and Weapons ( Shield, Sword, Bow)

Page Layout:

The page layout of my magazine is focused on the main areas following the Gutenberg principle. 

This principle is used in magazines to represent which parts people focus more while reading. The main area is the Primary Optical Area (Top Left), it is follow by Strong fallow Area (Top Right), Weak Fallow Area (Bottom Left) and the least focused after first reading a magazine is the Terminal Area (Bottom Right). 



































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