LAST DREAMS
10/27/1590
LAST DREAMS
FADE IN:
1 ALASKA’S CABIN – NIGHT
ALASKA DROGTHAR, Pulls his hair backwards and
keeps thinking
to himself
ALASKA
Why? Why
this nightmare again and again?
This keeps
getting memories back, I need to
Stop it.
2 ALASKA’S CABIN – DAY
ALASKA, Looks at the
window and sees a crow flying around
his cabin.
ALASKA
This crow
again? Should I open the window?
ALASKA, Opens the window and Crow enters the room.
CROW, Shows a mysterious message to Alaska.
CROW
*Caw* *Caw* *Caw*
ALASKA
What wrong buddy?
ALASKA, Gently strokes the crow and
takes the message.
CROW
*Caw* “I hope he notices the
Aura Spell” *Caw*
ALASKA
I have heard this poem before,
Father wrote
this poem but I know nothing since
they went
on mission after she
resurrected.
KNOCKING SOUNDS ARE HEARD.
ALASKA OPENS THE DOOR AND A PRIEST
IS SHOWN.
RAGNOHR THE
PRIEST
The King wants to talk to
you, They still
alive and you are the only
one who can save
us from the end of the world.
ALASKA
“It seems everything starts
again”
This is a piece of Script for my game, it sets the principal cinematic and the first part of the game in which everything starts.
Leaflet for the controls:
This is the Leaflet for the principal controls and the brief explanation of my game Last Dreams.
Leaflet for the controls:
This is the Leaflet for the principal controls and the brief explanation of my game Last Dreams.
Review of last dreams:
Rating - 7/10:
Let’s start with the mechanical gameplay,
It is
very intense and to be honest the difficultness of the bosses and sub-bosses is
really hard, but that’s what makes it special and the intrigue for it is really
high.
Gameplay:
The gameplay overall is great, but it always has positive points and negative ones.
A really positive point is the art-style,
Controls:
What makes the controls good is how different they are compared to other games.
The combination for combos is a bit difficult but makes interesting which add a positive point to it.
The negative point is that being really different then other games the accommodation happens later, which mean people don't really get used to it at the first.
Overall it keeps the player in the game and ambient which is incredible which good graphics to go with, it is a big change withing controls which makes it interesting.
Image of Gameplay:
Summary:
This shows how to Proof Read work while I was creating the review.
For this action you just have to right click and select the valid/correct word.
Stylistic Codes:
By looking at the images from the Gameplay and the Leaflet you can see the Images and how the style is, it is a simple style but intriguing.
Keeps the interest of the customer/player.
Mode of Address:
The way my work has been done is to represent Medieval (Fiction).
When people see Witch Hunting and Witchcraft they think about Fictional Medieval times.
When you set Medieval and Witch Hunting you think about battles either using Magic or/and Weapons ( Shield, Sword, Bow)
Page Layout:
The page layout of my magazine is focused on the main areas following the Gutenberg principle.
This principle is used in magazines to represent which parts people focus more while reading. The main area is the Primary Optical Area (Top Left), it is follow by Strong fallow Area (Top Right), Weak Fallow Area (Bottom Left) and the least focused after first reading a magazine is the Terminal Area (Bottom Right).





No comments:
Post a Comment